Cell Phone Racing
What is Cell Phone Racing? RULES

HOW TO PLAY

1. Select racing site.

2. Define race.

3. Designate dialing and racing phones.


4. Set racing phone to vibrate.


5. Place cell phones on table in any direction.


6. Begin dialing.


7. Allow phone to reach finish under its own power. Touching the phone, bumping the table, or ay other means of cheating is NOT allowed.

OTHER RULES

Do NOT touch the cell phone during the race. (Note: It is OK if the cell phone itself rams into an opponent's phone during the race)
Do NOT touch the table surface during the race.
Use of electronic interference is prohibited.
Play fair.

EXAMPLE

We'll take a normal cell phone racing two-on-two duel match as an example. In this case, we have four cell phones, two on each team.

Each team needs the following:


Two cell phones
Person to dial the phone
Coach (optional)

The starting line is one side of the table. To win, one must vibrate the phone off the far edge of the table.

If the phone goes off any other edge, then it has to restart from the start line.

VARIATIONS

A common variation is Cell Phone War. In this match, the phones start on opposite ends of the table, with one team's start being the other's finish. The object is to get your phone to the other side. In these matches, ramming can be very useful. Cell Phone War matches are best with multiple phones per team. Phones need not all be deployed at the same time, but must be deployed on one's start line.

The History of Cell Phone Racing
The Rules of Cell Phone Racing
Tips and Suggestions
Useful Links
Contact Cell Phone Racing Headquarters

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